![]() ![]() ![]() Team size and composition evolves to allow students to take on both lead & supporting roles the first games, made in small teams, serve as foundational stepping stones toward final large-scale, total-conversion Capstone projects. Students take courses in their specialization and then apply these skills in Team Game Production courses as they concept, prototype, build, test, and release a game as a team. Using engines like Unity, Unreal Engine 4, Half-Life 2 (Source), and Skyrim (Creation Engine), we produce 2D and 3D games on a variety of platforms - including PC, console, mobile, and VR - while modeling the structure, style, and pace of a real game studio. Our curriculum is interdisciplinary in thought and action, and at our core is team-based game development. The quantity and commercial quality of our games is a top reason that aspiring game developers apply to SMU Guildhall and that employers seek out our graduates. ![]()
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